//
//#ifndef PROJECTZ_NUSER_NCOMMAND_NMATCHING_CS_MATCH_USER_INFO_H_
//#define PROJECTZ_NUSER_NCOMMAND_NMATCHING_CS_MATCH_USER_INFO_H_
//
//#include "../../engine.h"
//
//#include "../../User.h"
//#include "../../Data.h"
//
//namespace ProjectZ { namespace NCommand { namespace NMatching {
//
//class CS_MATCH_USER_INFO
//{
//public:
//	static void OnExecute(User * pUser, ::Network::Packet * pPacket)
//	{
////		PREPARE_PACKET;
////
////		int OpponentGID = 0;
////		pPacket->ParseMsg("%d", &OpponentGID);
////		::Logger::GETLOG()->ToFile(::Logger::DEBUG, "GID \t%d CS_MATCH_USER_INFO, OpponentGID %d", pUser->GetGID(), OpponentGID);
////
////		::ProjectZ::NGame::CBaseSpace * pSpace = pUser->GetSpace();
////		User *pReceiver = pSpace->FindPlayer(OpponentGID);
////
////		if (NULL == pReceiver)
////		{
////			::Logger::GETLOG()->ToFile(::Logger::DEBUG, "GID %d SC_MATCH_USER_INFO SENDER %d, pReceiver is NULL", pUser->GetGID(), OpponentGID);
////			return;
////		}
////
////		SendCharacterInfo(pReceiver, pUser);
//	}
//};
//
//} /*NMatching*/ } /*NCommand*/ } /*ProjectZ*/
//
//
//#endif /* PROJECTZ_NUSER_NCOMMAND_NMATCHING_CS_MATCH_USER_INFO_H_ */
